Project Introduction
Last updated
Last updated
Dota X — The Metaverse Battle of Radiant and Dire
In the ultimate battle of the Dota universe, the eternal conflict between Radiant and Dire tore apart the boundary between reality and the void, giving birth to a new parallel dimension — the Dota X Metaverse. This world consists of countless fragmented "Star Realms," each an independent space that players can explore, conquer, and govern. Heroes no longer limit themselves to the battlefield but build teams and civilizations across the stars. Blockchain technology will engrave every creation, trade, and battle into the decentralized, eternal chain!
Dota X, an epic AAA masterpiece developed by Valve Corporation, deeply integrates classic MOBA combat with metaverse and blockchain technology, redefining the future form of "games as assets." Powered by the next-generation Source 2 engine, players will traverse 4K ray-traced Star Realm battlefields, control NFT heroes to unleash particle-effect level skills, and, through a decentralized economy, achieve both combat value and asset sovereignty. As Valve's first flagship blockchain game, this title brings together the original creative team of Dota 2 and top Web3 developers, using ten years of IP foundation to create a cross-platform, cross-dimensional digital civilization ecosystem.
Dota X retains the soul of MOBA competition while providing a console-level blockchain game experience for metaverse players. It serves as both the ultimate battlefield for Radiant and Dire and a creative sandbox for digital citizens.
Valve Corporation Overview
Valve Corporation is a well-known American video game development, publishing, and digital distribution company, founded in 1996 and headquartered in Bellevue, Washington. Valve, a private company, was co-founded by former Microsoft employees Gabe Newell and Mike Harrington.
Strategic Partners:
Perfect World: In 2018, Valve partnered with Perfect World to launch Steam in China, expanding into the Chinese market.
HTC: In 2015, Valve and HTC jointly launched the VR headset HTC Vive and the Steam VR platform, entering the virtual reality field.
Hardware Manufacturers: Collaborations with AMD, NVIDIA, and others to optimize game performance, supporting devices such as Steam Deck.
Gaming Products:
Classic IPs: Half-Life, Counter-Strike, DOTA 2, Team Fortress, and others, with several games considered industry benchmarks.
VR Games: Half-Life: Alyx, released in 2020, was hailed as a "milestone in VR gaming," advancing the VR content ecosystem.
Digital Distribution Platform:
Steam: The largest global PC game distribution platform, covering 50%-70% of the PC game market with over 30,000 games and 120 million monthly active users.
Steam VR: Core platform for the VR content ecosystem, with over 4 million monthly active headsets (2022 data), supporting cross-device compatibility (e.g., Oculus, Valve Index).
Hardware Devices:
Valve Index: High-end VR headset supporting 144Hz refresh rate and five-finger tracking, targeting hardcore players.
Steam Deck: Portable gaming console released in 2022, focused on mobile PC gaming experiences.
Technological Innovation:
Engine Development: The Source engine (Half-Life 2) and Source 2 engine (Dota 2, Half-Life: Alyx) lead the industry in physical simulation and graphical performance.
VR/AR Focus: Through Steam VR and in-house hardware, Valve has become a significant participant in the metaverse space.
Market Impact:
Steam's Dominance: By 2023, Steam's annual revenue exceeded $10 billion, covering global game developers and players, creating a "platform-content-user" ecosystem.
Esports Ecosystem: Hosting the Dota 2 International (TI) with prize pools exceeding $40 million, promoting esports commercialization.
Valve maintains its leadership in the gaming industry with its technological development, platform operations, and user ecosystem, further deepening integration with the metaverse and hardware.
Dota 2 is a free multiplayer online battle arena (MOBA) game developed by Valve. Dota 2 is praised for its excellent playability, production quality, and faithful inheritance of its predecessor. It is considered one of the greatest PC games of all time by several media outlets. Since its release, it has remained one of the most popular games on Steam.
The prize pool of the 4th International (2014) reached $10.9 million, surpassing the Super Bowl and the Tour de France.
From 2015 to 2019, the International prize pools exceeded $18.4 million, $20.7 million, $24.7 million, $25 million, and $33.3 million, with the championship teams earning over $6 million to $15.6 million in prize money.
OG Esports Team Introduction: OG Esports, founded by Johan 'n0tail' Sundstein in 2015, has become one of the most popular esports brands globally. OG initially gained fame through its Dota 2 roster and achieved unmatched success in Dota 2, including consecutive championships in 2018 and 2019 at The International (TI).
Fan Tokens, innovated by Chiliz and launched in 2019, are the official digital assets for top sports teams worldwide. These tokens form the largest digital asset category in the sports industry and the largest sports network in the blockchain. Chiliz aims to lead sports into Web3, inspired by fans. With over 2 million Fan Token wallets, the ecosystem is poised for exponential growth.
Chiliz Chain is the foundation of the entire Chiliz ecosystem, including Fan Tokens™ and Socios.com. It is the only Layer-1 blockchain focused on sports, with the largest sports partnership network in the blockchain space.
Four Token (Four-Core Engine) Economic Model:
OG (OG Esports Token): A functional token on the Chiliz chain for fan participation in team decisions.
AGS (Aghanim's Shard): Used for forging weapons and settlement rewards.
VOS (Void Stone): A practical asset obtained through battles, tasks, or resource gathering, used for upgrading equipment, NFT synthesis, and transaction fees.
DOC (Dota X Coin): A governance token used for Star Realm governance, NFT minting, and ecosystem rights allocation. It has a deflationary mechanism and is issued with a fixed supply of 1 billion.
NFT Heroes and Asset Ownership:All heroes, skins, and equipment exist in the form of NFTs, granting players true ownership of their digital assets, which can be freely traded across cross-chain marketplaces. Rare heroes (such as “Genesis Zeus”) possess unique skills and governance rights; holders can participate in DAO voting for starfield resource allocation.
Play-to-Earn 2.0 Battle Rewards: The winning team shares Void Stones (VOS) based on contribution value, with the MVP player receiving additional fragments of starfield governance rights. Starfield Colonization: Player guilds can occupy starfields, earn DOC through resource mining (e.g., “Mithril Veins”), and profit by constructing and renting out virtual commercial real estate (e.g., NFT-themed arenas). Genesis Quest Chain: Completing main metaverse storylines (such as “Sealing the Void Rift”) unlocks limited edition NFTs and DOC token airdrops.
Cross-Dimensional Social Interaction & UGC: Players can customize starfield rules, host tournaments or art exhibitions, and earn ticket revenue through smart contracts. Supports VR/AR immersive social experiences (compatible with devices like Meta Quest 3), with heroes able to integrate across platforms into other metaverse projects (e.g., virtual concerts in Decentraland).
Technological Innovation: Underlying Architecture: Built on the modular blockchain protocol Vanguard Protocol (EVM-compatible), capable of processing tens of thousands of transactions per second, ensuring lag-free large-scale battles with millions of players on-screen. Decentralized Identity (DID): Players can seamlessly log into any starfield via the "Void Mark" DID system, carrying over assets and achievements, with data privacy secured by zero-knowledge proofs.
Ecosystem Collaboration & IP Integration: Traditional Game Crossover: In collaboration with Valve, the “Classic Skin Remaster Program” allows veteran Dota 2 players to redeem limited edition NFTs 1:1 based on historical achievements. Branded Starfields: Jointly developed themed starfields with IPs such as Gucci and Cyberpunk 2077, enabling players to wear co-branded NFTs and participate in exclusive story-driven battles.
Future Vision: Commercial Value and Ecosystem Prosperity
Dota X aims to redefine the boundaries of MOBA games, elevating battles from the traditional "5v5 tower - pushing" format to an epic meta - universe experience that combines "civilization building" and "economic gaming". In this world, every victory isn't just a symbol of honor; it's a key to digital sovereignty. The war between the Radiant and the Dire will never end, yet the victors will pen new on - chain legends.
Dota X isn't merely a gaming revolution; it's a self - sustaining, high - value digital economy. Through the dual - helix model of "fighting as mining + governance as rights", players, developers, and investors will jointly share the growth dividends of the meta - universe:
Asset Appreciation Network: NFT heroes and star - domain lands, as scarce production resources, will see their values continuously rise with the expansion of the player base and the growth of ecological application scenarios (such as virtual advertising and IP co - branding). For instance, early settlers can earn AGS dividends by leasing star - domain advertising spaces to brands (like Red Bull e - sports), or profit from breeding and trading rare - skill NFTs through the "Hero Gene Bank".
On - chain Commercial Federation: Relying on DAO governance, Dota X will gradually open up the standards for star - domain commercial protocols, allowing third - party developers to integrate DApps (such as DeFi lending and NFT staking for mining). This will form a cross - chain economic alliance centered around AGS. Valve plans to inject 30% of Steam's advertising revenue into the star - domain treasury to buy back and burn AGS, creating a deflationary value flywheel.
Trillion - dollar Meta - universe Gateway: As the first AAA - level blockchain game IP, Dota X will collaborate with hardware manufacturers (NVIDIA, Meta) to launch a "meta - universe e - sports package". Players can earn tokens by contributing computing power through device binding. At the same time, it provides distributed rendering support for VR/AR battlefields, realizing the Web3.0 vision of "playing as infrastructure building".
Data-driven Goals:
Before 2030, incubate 100,000 sub-star-domain economies, and the daily average on-chain transaction volume should exceed $500 million;
Through the "Brand Star Domain Partnership Program", attract more than 50 Fortune Global 500 companies to settle in, with the annual virtual marketing revenue reaching $1.2 billion;
The total prize pool of the on-chain TI Championship exceeds 1 million OG tokens, making it a benchmark event in the cryptocurrency field.
The ultimate business goal of Dota X is to enable every player to become a shareholder and architect of the metaverse. Every time you forge weapons, upgrade heroes, unleash skills, transform star domains, or propose community plans, you are creating unalterable golden code for this digital civilization.